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celulares"},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/posts\/summary"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/summary?alt=json-in-script\u0026max-results=999"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"51"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"999"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-9020009599869768253"},"published":{"$t":"2010-11-05T01:23:00.000-07:00"},"updated":{"$t":"2012-06-09T12:28:53.201-07:00"},"title":{"type":"text","$t":"Ejemplo #23 Animación usando la Clase Sprite"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* 468x15, creado 7\/08\/10 *\/\ngoogle_ad_slot = \"3140508078\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\n\nYa se ha visto en el blog varios ejemplos de la clase GameCanvas, una clase de la API para juegos de Java Micro Edition, contenida en el paquete javax.microedition.lcdui.game, pero este paquete tiene más clases en total son cinco "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/9020009599869768253\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/11\/ejemplo-23-animacion-usando-la-clase.html#comment-form","title":"16 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/9020009599869768253"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/9020009599869768253"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/11\/ejemplo-23-animacion-usando-la-clase.html","title":"Ejemplo #23 Animación usando la Clase 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Java, la creación de métodos definidos por el "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7894964983166448917\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/09\/metodos-credos-por-el-usuario-parte-i.html#comment-form","title":"8 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7894964983166448917"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7894964983166448917"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/09\/metodos-credos-por-el-usuario-parte-i.html","title":"Métodos creados por el usuario -- Parte 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pelotita con las teclas del celular.\nUsando la clase "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/250342192883503684\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/09\/ejemplo-20-como-detectar-eventos-de.html#comment-form","title":"7 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/250342192883503684"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/250342192883503684"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/09\/ejemplo-20-como-detectar-eventos-de.html","title":"Ejemplo #20 Como detectar Eventos de teclado del celular"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/TILoXNY8W2I\/AAAAAAAAAgI\/V8tOlxSuweI\/s72-c\/img0.jpg","height":"72","width":"72"},"thr$total":{"$t":"7"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-8489418049787962676"},"published":{"$t":"2010-08-28T13:47:00.000-07:00"},"updated":{"$t":"2012-06-09T12:35:56.842-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"clic"}],"title":{"type":"text","$t":"Ejemplo #19 Animación usando imágenes"},"summary":{"type":"text","$t":"El objetivo de este ejemplo es mostrar la misma animación que el post pasado, pero usando imágenes, la animación del ejemplo #18 se hizo usando figuras creadas con la misma clase Graphics, hoy se crean las imágenes con algún programa de dibujo y se agregan al mismo código visto en el post pasado, el resultado es exactamente el mismo, pero con imágenes se ve mejor el programa, vea la siguiente "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/8489418049787962676\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-19-animacion-usando-imagenes.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8489418049787962676"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8489418049787962676"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-19-animacion-usando-imagenes.html","title":"Ejemplo #19 Animación usando imágenes"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/THlt8soQVDI\/AAAAAAAAAeo\/Ne0AorF4DIs\/s72-c\/img0.gif.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-8926976703089679418"},"published":{"$t":"2010-08-18T18:18:00.000-07:00"},"updated":{"$t":"2012-06-09T12:37:20.751-07:00"},"title":{"type":"text","$t":"Ejemplo #18 “Animación usando GameCanvas: Pelota rebotando”"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* 468x15, creado 7\/08\/10 *\/\ngoogle_ad_slot = \"3140508078\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nLa animación es un proceso de movimiento de imágenes o dibujos, hoy se muestra un pelotita o bolita o circulo, rebotando por toda la pantalla del celular, esa es la primera animación de varias que se van a realizar. La animación "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/8926976703089679418\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-18-animacion-usando-gamecanvas.html#comment-form","title":"9 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8926976703089679418"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8926976703089679418"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-18-animacion-usando-gamecanvas.html","title":"Ejemplo #18 “Animación usando GameCanvas: Pelota rebotando”"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/TGx8SREa6BI\/AAAAAAAAAcw\/mZoPnOfW9D4\/s72-c\/img0.jpg","height":"72","width":"72"},"thr$total":{"$t":"9"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2440572247451351633"},"published":{"$t":"2010-08-07T07:56:00.000-07:00"},"updated":{"$t":"2010-08-07T08:50:01.933-07:00"},"title":{"type":"text","$t":"Ejemplo #17 “Hola mundo usando la clase GameCanvas”"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* 468x15, creado 7\/08\/10 *\/\ngoogle_ad_slot = \"3140508078\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nYa se vieron a lo largo del blog, varios video tutoriales donde se muestra como se usa la clase Canvas para dibujar elementos gráficos, incluso en el último ejemplo se gráfica la función seno en el celular, ahora veremos una clase que "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2440572247451351633\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-17-hola-mundo-usando-la-clase.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2440572247451351633"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2440572247451351633"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/08\/ejemplo-17-hola-mundo-usando-la-clase.html","title":"Ejemplo #17 “Hola mundo usando la clase GameCanvas”"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-6531036948195315052"},"published":{"$t":"2010-07-21T16:38:00.000-07:00"},"updated":{"$t":"2010-07-21T17:04:32.769-07:00"},"title":{"type":"text","$t":"Como obtener la nueva versión del SDK de Sony Ericsson"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nVaya después de tanto tiempo --la última entrada del blog data del 13 de enero de 2010 :D -- ya estoy de regreso… después de más de 6 meses vuelvo a retomar el blog… ahora si tengo todas las intenciones de “postear” más seguido.\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/6531036948195315052\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/07\/como-obtener-la-nueva-version-del-sdk.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6531036948195315052"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6531036948195315052"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/07\/como-obtener-la-nueva-version-del-sdk.html","title":"Como obtener la nueva versión del SDK de Sony Ericsson"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/TEd-ZUuCpKI\/AAAAAAAAAaQ\/3xUJiodHc1I\/s72-c\/img1a.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-4888750374492156219"},"published":{"$t":"2010-01-13T17:46:00.000-08:00"},"updated":{"$t":"2012-12-04T12:17:37.520-08:00"},"title":{"type":"text","$t":"Ejemplo #16 Graficando la función seno en el celular"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/\n--\u003E\n\n\n\nHoy se mostrará una aplicación practica de los arreglos, el ejemplo que se mostrará en este post tiene como objetivo graficar la función seno así que iniciemos.\n\n\n\nLa función seno\n\n\n\nComo siempre se inicia recurriendo a la "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/4888750374492156219\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/01\/ejemplo-16-graficando-la-funcion-seno.html#comment-form","title":"18 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4888750374492156219"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4888750374492156219"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/01\/ejemplo-16-graficando-la-funcion-seno.html","title":"Ejemplo #16 Graficando la función seno en el celular"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/S04pKEBVoVI\/AAAAAAAAAYs\/FyCMuXGtQjU\/s72-c\/img1.gif","height":"72","width":"72"},"thr$total":{"$t":"18"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2282078025757427275"},"published":{"$t":"2010-01-07T15:12:00.000-08:00"},"updated":{"$t":"2010-01-14T15:26:03.319-08:00"},"title":{"type":"text","$t":"Arreglos"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nContinuando con la sintaxis de Java Micro Edition, hoy vamos a hablar de una de las estructuras de datos que se usan mucho en programación: los arreglos. Para iniciar nuestro estudio nos remitimos a la WikiPedia, la famosa "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2282078025757427275\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/01\/arreglos.html#comment-form","title":"7 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2282078025757427275"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2282078025757427275"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2010\/01\/arreglos.html","title":"Arreglos"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/S0Zob8HKbCI\/AAAAAAAAAYU\/OetddDojdko\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"7"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2440484677543006413"},"published":{"$t":"2009-12-30T09:17:00.000-08:00"},"updated":{"$t":"2009-12-31T06:38:35.721-08:00"},"title":{"type":"text","$t":"Ejemplo #15 Como agregar imágenes y el comando de salir en el modo gráfico"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nEn el post pasado se vio como se agregan las imágenes en el modo gráfico y por otro lado en el ejemplo #14 “hola mundo en modo gráfico” se menciono que el comando “Exit” que se agrega en la clase Canvas, no funciona, se presiona "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2440484677543006413\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/ejemplo-15-como-agregar-imagenes-y-el.html#comment-form","title":"5 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2440484677543006413"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2440484677543006413"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/ejemplo-15-como-agregar-imagenes-y-el.html","title":"Ejemplo #15 Como agregar imágenes y el comando de salir en el modo gráfico"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"5"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-1623592114727189211"},"published":{"$t":"2009-12-25T07:01:00.000-08:00"},"updated":{"$t":"2010-01-14T15:27:05.622-08:00"},"title":{"type":"text","$t":"Dibujo de imágenes en modo gráfico"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nLa lección de hoy mostrará como cargar una imagen para después desplegarla en la pantalla del celular, en el modo gráfico. Esto es particularmente importante, si en un futuro deseamos realizar animaciones o juegos para el "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/1623592114727189211\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/dibujo-de-imagenes-en-modo-grafico.html#comment-form","title":"1 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1623592114727189211"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1623592114727189211"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/dibujo-de-imagenes-en-modo-grafico.html","title":"Dibujo de imágenes en modo gráfico"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SzTOyDmpgGI\/AAAAAAAAAXk\/mFMefq7x-JI\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"1"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2767465545623340984"},"published":{"$t":"2009-12-11T18:08:00.000-08:00"},"updated":{"$t":"2009-12-11T18:49:25.218-08:00"},"title":{"type":"text","$t":"La clase Graphics"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nHoy vamos a hablar más acerca de la clase Graphics. Está clase me permite dibujar en pantalla, mostrar incluso imágenes y como se vio en el post anterior es posible mostrar textos. La clase Graphics se crea justo en el método "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2767465545623340984\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/la-clase-graphics.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2767465545623340984"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2767465545623340984"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/la-clase-graphics.html","title":"La clase Graphics"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/SyL2TwHOmeI\/AAAAAAAAAWM\/PE91v_bBQ38\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3423718831738854322"},"published":{"$t":"2009-12-09T17:16:00.000-08:00"},"updated":{"$t":"2009-12-09T17:28:29.728-08:00"},"title":{"type":"text","$t":"Aplicación de la programación de teléfonos celulares usando J2ME"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nUps por fin, terminamos los proyectos finales, ya voy a “postear” más seguido. Hoy les muestro una aplicación practica que se hizo aquí en el ITESI por los alumnos del Grupo de Sistemas Digitales de la carrera de Ingeniería "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3423718831738854322\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/aplicacion-de-la-programacion-de.html#comment-form","title":"14 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3423718831738854322"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3423718831738854322"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/12\/aplicacion-de-la-programacion-de.html","title":"Aplicación de la programación de teléfonos celulares usando J2ME"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/SyBID02jeWI\/AAAAAAAAAVk\/SMjxezs8QtA\/s72-c\/bloques.jpg","height":"72","width":"72"},"thr$total":{"$t":"14"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-533890873578373364"},"published":{"$t":"2009-11-11T17:34:00.000-08:00"},"updated":{"$t":"2009-11-14T10:21:28.386-08:00"},"title":{"type":"text","$t":"Ejemplo #14 Hola Mundo en modo gráfico"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nBueno por fin se va a explicar en este post como se realiza un ejemplo completo usando las interfaces de bajo nivel del celular o también conocido como modo gráfico. Se va a realizar el clásico ejemplo “hola mundo” así que "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/533890873578373364\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/11\/ejemplo-14-hola-mundo-en-modo-grafico.html#comment-form","title":"11 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/533890873578373364"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/533890873578373364"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/11\/ejemplo-14-hola-mundo-en-modo-grafico.html","title":"Ejemplo #14 Hola Mundo en modo gráfico"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SvtkDODWK6I\/AAAAAAAAAU8\/bNPItwBt9Zc\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"11"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7003842746506009052"},"published":{"$t":"2009-10-29T14:05:00.000-07:00"},"updated":{"$t":"2009-11-05T11:48:31.640-08:00"},"title":{"type":"text","$t":"La Clase Canvas Parte II"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nEn el post anterior aprendimos a crear una clase que hereda de la clase Canvas, NetBeans crea el código, en este post se va a analizar el código generado. En primer lugar está la definición de la clase la cual ya se hablo mucho "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7003842746506009052\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/la-clase-canvas-parte-ii.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7003842746506009052"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7003842746506009052"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/la-clase-canvas-parte-ii.html","title":"La Clase Canvas Parte II"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/SuoFFXTTl-I\/AAAAAAAAAU0\/yrrMICjsYMk\/s72-c\/img2.jpg","height":"72","width":"72"},"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-1679684157873802378"},"published":{"$t":"2009-10-22T13:02:00.000-07:00"},"updated":{"$t":"2009-10-22T13:16:13.308-07:00"},"title":{"type":"text","$t":"La Clase Canvas"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción \n\nLa siguiente figura muestra la ya conocida jerarquía de clases de Java Micro Edition. Ahí se ve claramente las clases que se han usado a lo largo de este blog, con las cuales se crean programas con las llamadas "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/1679684157873802378\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/la-clase-canvas.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1679684157873802378"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1679684157873802378"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/la-clase-canvas.html","title":"La Clase Canvas"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/3.bp.blogspot.com\/_livappsuQKI\/SuC2UCU8SbI\/AAAAAAAAATk\/ceQYRQ_ZX-c\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7231949279330657247"},"published":{"$t":"2009-10-19T23:14:00.000-07:00"},"updated":{"$t":"2009-10-20T14:54:18.000-07:00"},"title":{"type":"text","$t":"Ciclo de vida de un MIDlet"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\nTodos los 13 ejemplos completos vistos en este blog han sido creados usando, Form, TextField, StringItem, List, etc. objetos usados para crear las interfaces de usuario, en Java ME, las interfaces creadas con esos "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7231949279330657247\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/ciclo-de-vida-de-un-midlet.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7231949279330657247"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7231949279330657247"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/ciclo-de-vida-de-un-midlet.html","title":"Ciclo de vida de un MIDlet"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/St1TbnsXw_I\/AAAAAAAAAS0\/sitNl5kvScw\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7078510214137682389"},"published":{"$t":"2009-10-14T22:42:00.000-07:00"},"updated":{"$t":"2009-10-15T11:00:51.976-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"do_while"},{"scheme":"http://www.blogger.com/atom/ns#","term":"while"}],"title":{"type":"text","$t":"Estructuras de Repetición: Ciclo While y Ciclo Do-while"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nSeguimos viendo más sintaxis de java. Hace varias entradas del blog se inicio con las estructuras de repetición, específicamente con el ciclo for, pero existen otras, hoy vamos a ver dos más.\n\nCiclo While\n\nUna estructura de "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7078510214137682389\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/estructuras-de-repeticion-ciclo-while-y.html#comment-form","title":"2 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7078510214137682389"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7078510214137682389"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/estructuras-de-repeticion-ciclo-while-y.html","title":"Estructuras de Repetición: Ciclo While y Ciclo Do-while"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-5964253489810526985"},"published":{"$t":"2009-10-07T06:56:00.000-07:00"},"updated":{"$t":"2012-06-09T12:43:21.688-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"TableItem"},{"scheme":"http://www.blogger.com/atom/ns#","term":"TableModel"},{"scheme":"http://www.blogger.com/atom/ns#","term":"TextBox"}],"title":{"type":"text","$t":"Objetos TextBox y lectura de datos desde un objeto TableItem"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nLas dos entradas anteriores del blog muestran como se envía información hacia objetos TableItem, hoy se aprenderá como editar un valor dentro de la tabla y luego leerlo para finalmente hacer algo con esos valores. Por ejemplo si "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/5964253489810526985\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/objetos-textbox-y-lectura-de-datos.html#comment-form","title":"6 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5964253489810526985"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5964253489810526985"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/objetos-textbox-y-lectura-de-datos.html","title":"Objetos TextBox y lectura de datos desde un objeto TableItem"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/Ss0neghEVhI\/AAAAAAAAAR0\/Xbf8Pgvc2BM\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"6"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-5289824983275777680"},"published":{"$t":"2009-10-01T22:29:00.000-07:00"},"updated":{"$t":"2012-06-09T12:45:04.615-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"for"},{"scheme":"http://www.blogger.com/atom/ns#","term":"SimpleTableModel"},{"scheme":"http://www.blogger.com/atom/ns#","term":"TableItem"}],"title":{"type":"text","$t":"Ejemplo #13 Ciclo for y objetos TableItem"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nHoy se va realizar un ejercicio completo (con todo y video-tutorial) el ejercicio incluye los temas que se han tratado en las últimas entradas del blog: ciclo for y TableItem. El ejercicio es tomado de un comentario de uno de mis"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/5289824983275777680\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/ejemplo-13-ciclo-for-y-objetos.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5289824983275777680"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5289824983275777680"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/10\/ejemplo-13-ciclo-for-y-objetos.html","title":"Ejemplo #13 Ciclo for y objetos TableItem"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/SsWMqmhzmyI\/AAAAAAAAAQs\/KdHjRLg82iI\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3059387448211704292"},"published":{"$t":"2009-09-27T12:06:00.000-07:00"},"updated":{"$t":"2012-06-09T12:45:45.797-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"TableItem"},{"scheme":"http://www.blogger.com/atom/ns#","term":"TableModel"}],"title":{"type":"text","$t":"Como se usan los objetos de tipo TableItem"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nHoy vamos a aprender como se usan los objetos que provienen de la clase TableItem. Con este tipo de objetos se pueden crear rápidamente tablas que consisten de una o más columnas y de uno o más renglones. Cabe mencionar que la "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3059387448211704292\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/como-se-usan-los-objetos-de-tipo.html#comment-form","title":"16 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3059387448211704292"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3059387448211704292"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/como-se-usan-los-objetos-de-tipo.html","title":"Como se usan los objetos de tipo TableItem"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/Sr-yIoIMouI\/AAAAAAAAAQE\/b2MjI8jUgLY\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"16"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-1294728394035003838"},"published":{"$t":"2009-09-24T10:23:00.000-07:00"},"updated":{"$t":"2012-06-09T12:46:43.550-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"for"}],"title":{"type":"text","$t":"Estructuras de repetición: “Ciclo For”"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nComo su nombre lo indica estas estructuras permiten repetir una o varias instrucciones un número determinado de veces. Existen varios tipos de estructuras de repetición en java:\n\n• Ciclo For\n• Ciclo Whie\n• Ciclo do-while\n\nVamos a"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/1294728394035003838\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/estructuras-de-repeticion-ciclo-for.html#comment-form","title":"2 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1294728394035003838"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1294728394035003838"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/estructuras-de-repeticion-ciclo-for.html","title":"Estructuras de repetición: “Ciclo For”"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/Sruhxmps8HI\/AAAAAAAAANU\/K0FpgGTtOVY\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-742323941092124933"},"published":{"$t":"2009-09-19T00:22:00.000-07:00"},"updated":{"$t":"2009-09-23T15:26:46.181-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"case"},{"scheme":"http://www.blogger.com/atom/ns#","term":"debugger"},{"scheme":"http://www.blogger.com/atom/ns#","term":"switch"}],"title":{"type":"text","$t":"Uso del Debugger en NetBeans -- Parte II (ejemplo #12)"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nAl final del post anterior se inicio con lo del depurador de java. Ahí se vio que para iniciar el depurador se hacían dos cosas: Crear un “Break Point” y ejecutar el programa con el botón del depurador. \n\nAl hacer lo anterior se "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/742323941092124933\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/uso-del-debugger-en-netbeans-parte-ii.html#comment-form","title":"2 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/742323941092124933"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/742323941092124933"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/uso-del-debugger-en-netbeans-parte-ii.html","title":"Uso del Debugger en NetBeans -- Parte II (ejemplo #12)"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/3.bp.blogspot.com\/_livappsuQKI\/SrSFc6nRNzI\/AAAAAAAAAM8\/SmKsG0CcaY4\/s72-c\/img3.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-4513226727274496385"},"published":{"$t":"2009-09-12T23:17:00.000-07:00"},"updated":{"$t":"2009-09-23T15:28:03.046-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"char"},{"scheme":"http://www.blogger.com/atom/ns#","term":"switch"}],"title":{"type":"text","$t":"Uso del Debugger de NetBeans ---Parte I"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nHoy se va a mostrar un ejemplo de un programa que tiene varios objetivos de aprendizaje, se pretende mostrar el uso de variables char, también muestra de nuevo la instrucción switch y aparte servirá para mostrar como se usa el "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/4513226727274496385\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/uso-del-debugger-de-netbeans-parte-i.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4513226727274496385"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4513226727274496385"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/uso-del-debugger-de-netbeans-parte-i.html","title":"Uso del Debugger de NetBeans ---Parte I"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SqyNZavc0HI\/AAAAAAAAALk\/WdGofcEejsw\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-817924442373403370"},"published":{"$t":"2009-09-09T15:28:00.000-07:00"},"updated":{"$t":"2012-06-09T12:48:40.275-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"case"},{"scheme":"http://www.blogger.com/atom/ns#","term":"switch"}],"title":{"type":"text","$t":"Instrucción de selección Múltiple"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nHasta el momento se ha mostrado en el blog, programas que hacen uso de sentencias if que nos llevan a realizar una o dos acciones, aunque usando if’s anidados se pueden realizar más acciones, pero el código se vuelve, podemos "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/817924442373403370\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/instruccion-de-seleccion-multiple.html#comment-form","title":"1 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/817924442373403370"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/817924442373403370"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/instruccion-de-seleccion-multiple.html","title":"Instrucción de selección Múltiple"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/SqgntLJuWVI\/AAAAAAAAALc\/5yTdJG9Eqyw\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"1"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-8085518567034118543"},"published":{"$t":"2009-09-05T15:54:00.000-07:00"},"updated":{"$t":"2009-09-23T15:34:36.320-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"boolean"},{"scheme":"http://www.blogger.com/atom/ns#","term":"double"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Math"}],"title":{"type":"text","$t":"Más de operadores, tipos de datos y la clase Math"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nPerdón pero en los algunos post anteriores se uso sintaxis de Java que no se había analizado en ningún lado del blog, este es el momento, se hizo de esta forma para que salieran a la luz los ejemplos #10 y #11, así que empecemos.\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/8085518567034118543\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/mas-de-operadores-tipos-de-datos-y-la.html#comment-form","title":"9 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8085518567034118543"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8085518567034118543"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/09\/mas-de-operadores-tipos-de-datos-y-la.html","title":"Más de operadores, tipos de datos y la clase Math"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"9"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7439058687229392188"},"published":{"$t":"2009-08-27T16:47:00.000-07:00"},"updated":{"$t":"2012-06-09T12:49:53.991-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"list"}],"title":{"type":"text","$t":"Ejemplo #11 Creación de un menú usando objetos de tipo List"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nSeguimos en este ejemplo viendo más problemas que se resuelven usando la instrucción if. Antes de iniciar con el ejemplo hablemos un poquito de la jerarquía de clases de Java Micro Edition. \nLa siguiente figura muestra la "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7439058687229392188\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/ejemplo-11-creacion-de-un-menu-usando.html#comment-form","title":"8 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7439058687229392188"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7439058687229392188"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/ejemplo-11-creacion-de-un-menu-usando.html","title":"Ejemplo #11 Creación de un menú usando objetos de tipo List"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SpX78z4BW5I\/AAAAAAAAAKc\/4FMSnplvu5U\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"8"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7365327421656075078"},"published":{"$t":"2009-08-19T10:06:00.000-07:00"},"updated":{"$t":"2012-06-09T12:50:32.136-07:00"},"title":{"type":"text","$t":"Ejemplo #10 Aplicación de los ChoiceGroup"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nRealizar un programa para el celular que muestre una serie de cuatro preguntas con sus respectivas respuestas para que el usuario elija la correcta, al final el programa deberá mostrar el total de respuestas correctas. Las "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7365327421656075078\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/ejemplo-10-aplicacion-de-los.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7365327421656075078"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7365327421656075078"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/ejemplo-10-aplicacion-de-los.html","title":"Ejemplo #10 Aplicación de los ChoiceGroup"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/Sox4wJU9rVI\/AAAAAAAAAJU\/XFH67aZOlRQ\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-6237646259910197583"},"published":{"$t":"2009-08-17T23:39:00.000-07:00"},"updated":{"$t":"2009-09-23T15:45:44.213-07:00"},"title":{"type":"text","$t":"Como saber que elemento de un ChoiceGroup se ha seleccionado"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nEn el post del viernes 12 de junio al cual puedes acceder dando clic aquí se mostro como usar la clase ChoiceGroup, se mostraron también los tres tipos de ChoiceGroup que hay en Java Micro Edition y finalmente se mostro un ejemplo"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/6237646259910197583\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/como-saber-que-elemento-de-un.html#comment-form","title":"5 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6237646259910197583"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6237646259910197583"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/como-saber-que-elemento-de-un.html","title":"Como saber que elemento de un ChoiceGroup se ha seleccionado"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/SopOmAr9D5I\/AAAAAAAAAI0\/eJVp-0DFv7I\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"5"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-5897561093673676296"},"published":{"$t":"2009-08-07T14:56:00.000-07:00"},"updated":{"$t":"2012-06-09T12:53:36.472-07:00"},"title":{"type":"text","$t":"Instrucciones de Condición Anidadas"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nUps, perdón por este pequeño receso, pero ya estoy listo para la siguiente lección vamos a hablar más de las instrucciones condicionales, específicamente de instrucciones de condición anidadas. \nUna instrucción de condición "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/5897561093673676296\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/instrucciones-de-condicion-anidadas.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5897561093673676296"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5897561093673676296"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/08\/instrucciones-de-condicion-anidadas.html","title":"Instrucciones de Condición Anidadas"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2680468895378307433"},"published":{"$t":"2009-07-14T15:52:00.000-07:00"},"updated":{"$t":"2012-06-09T12:55:13.686-07:00"},"title":{"type":"text","$t":"Ejemplo #9 Pide un número y dice si es positivo o negativo (ejemplo con if )"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nRealizar un programa en el teléfono celular, que pida un número y que el celular envié un mensaje y diga si el número leído es positivo o negativo.\nSoluciónPues este es un ejemplo sencillo de cómo se utiliza la instrucción "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2680468895378307433\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-9-pide-un-numero-y-dice-si-es.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2680468895378307433"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2680468895378307433"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-9-pide-un-numero-y-dice-si-es.html","title":"Ejemplo #9 Pide un número y dice si es positivo o negativo (ejemplo con if )"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-6188957626496889391"},"published":{"$t":"2009-07-13T15:56:00.000-07:00"},"updated":{"$t":"2012-06-09T12:52:12.240-07:00"},"title":{"type":"text","$t":"Instrucciones de condición"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nEstructuras de Control\nPara realizar programas más complejos cada vez, vamos a introducir instrucciones nuevas de Java, empezamos con las estructuras de control, estas me permiten modificar el flujo de ejecución de un programa. Se"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/6188957626496889391\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/instrucciones-de-condicion.html#comment-form","title":"5 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6188957626496889391"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6188957626496889391"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/instrucciones-de-condicion.html","title":"Instrucciones de condición"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/SlvGwfz21pI\/AAAAAAAAAIs\/VNi9Fbcc8oc\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"5"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2330464170707353657"},"published":{"$t":"2009-07-07T17:45:00.000-07:00"},"updated":{"$t":"2012-06-09T12:56:33.199-07:00"},"title":{"type":"text","$t":"Ejemplo #8 Conversión de Grados Celsius a Grados Fahrenheit"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nRealizar un programa en el teléfono celular, que pida la temperatura en grados Celsius y la convierta a grados Fahrenheit, mostrando en pantalla un mensaje del tipo “xxx.xx grados Celsius son yy.yy grados Fahrenheit”\n\nSolución\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2330464170707353657\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-8-conversion-de-grados-celsius.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2330464170707353657"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2330464170707353657"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-8-conversion-de-grados-celsius.html","title":"Ejemplo #8 Conversión de Grados Celsius a Grados Fahrenheit"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/3.bp.blogspot.com\/_livappsuQKI\/SlPtcOZ5gII\/AAAAAAAAAIk\/VoqAwSqWllw\/s72-c\/img1.JPG","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-4752405384827343009"},"published":{"$t":"2009-07-02T11:24:00.000-07:00"},"updated":{"$t":"2012-06-09T12:57:58.438-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"getString()"},{"scheme":"http://www.blogger.com/atom/ns#","term":"int"},{"scheme":"http://www.blogger.com/atom/ns#","term":"setString()"},{"scheme":"http://www.blogger.com/atom/ns#","term":"String"}],"title":{"type":"text","$t":"Ejemplo #7 Programa que calcula el área de un rectángulo"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nAhora si por fin se tienen todos los elementos para realizar un programa más completo que simplemente interfaces de usuario, veamos el ejemplo.\n\nEjemplo #7 \n\nRealizar un programa que calcule el área de un rectángulo.\n\nSolución\n\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/4752405384827343009\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-7-programa-que-calcula-el-area.html#comment-form","title":"8 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4752405384827343009"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/4752405384827343009"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/07\/ejemplo-7-programa-que-calcula-el-area.html","title":"Ejemplo #7 Programa que calcula el área de un rectángulo"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/Sk1CtnyOrYI\/AAAAAAAAAIU\/MaMQAvLa-SI\/s72-c\/img1.JPG","height":"72","width":"72"},"thr$total":{"$t":"8"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3859917028664067207"},"published":{"$t":"2009-06-25T21:37:00.000-07:00"},"updated":{"$t":"2012-06-09T13:00:21.816-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"float"},{"scheme":"http://www.blogger.com/atom/ns#","term":"getString()"},{"scheme":"http://www.blogger.com/atom/ns#","term":"int"},{"scheme":"http://www.blogger.com/atom/ns#","term":"String"},{"scheme":"http://www.blogger.com/atom/ns#","term":"textfield"}],"title":{"type":"text","$t":"Métodos, variables y tipos de datos de Java"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\n\nEn el post anterior se vieron los componentes de la clase TextField, en general todas las clases tienen los elementos siguientes: atributos, constructor y métodos. Vamos a hablar hoy más de los métodos.\n\nTambién se menciono en el"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3859917028664067207\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/metodos-variables-y-tipos-de-datos-de.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3859917028664067207"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3859917028664067207"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/metodos-variables-y-tipos-de-datos-de.html","title":"Métodos, variables y tipos de datos de Java"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/SkRW5xu47iI\/AAAAAAAAAHg\/nTi9yn_d4tM\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-2178003718318221124"},"published":{"$t":"2009-06-23T17:12:00.000-07:00"},"updated":{"$t":"2009-09-23T15:54:21.996-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"textField()"}],"title":{"type":"text","$t":"Análisis de la Clase TextField"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\nRepasemos un poquito las siguientes definiciones, que en post anteriores ya vimos.Clase: Yo simplemente diría que es una plantilla para crear objetos\nObjetos: son instancias de una clase (en otras palabras: provienen"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/2178003718318221124\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/introduccion-repasemos-un-poquito-las.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2178003718318221124"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/2178003718318221124"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/introduccion-repasemos-un-poquito-las.html","title":"Análisis de la Clase TextField"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SkFyOWWDr6I\/AAAAAAAAAGw\/HtAZTjeq1ag\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-8312192274116186009"},"published":{"$t":"2009-06-18T21:37:00.000-07:00"},"updated":{"$t":"2009-09-23T15:54:37.597-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Command"},{"scheme":"http://www.blogger.com/atom/ns#","term":"form"},{"scheme":"http://www.blogger.com/atom/ns#","term":"netbeans"}],"title":{"type":"text","$t":"Ejemplo #6 Como usar objetos de tipo Command"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\nEn entradas anteriores del blog se menciono que un Form sirve para agregar componentes dentro de el, se observo en el ejemplo #2 como se agregan elementos StringItem en el Form, en el ejemplo #3 se agregaron "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/8312192274116186009\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-6-como-usar-objetos-de-tipo.html#comment-form","title":"13 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8312192274116186009"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8312192274116186009"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-6-como-usar-objetos-de-tipo.html","title":"Ejemplo #6 Como usar objetos de tipo Command"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/SjseYkjSsoI\/AAAAAAAAAGA\/WJmgYUGb4eI\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"13"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3782154718104218614"},"published":{"$t":"2009-06-16T06:12:00.000-07:00"},"updated":{"$t":"2009-09-23T15:55:03.152-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"ImageItem"}],"title":{"type":"text","$t":"Ejemplo #5 Agregar imágenes al celular usando instancias de “ImageItem”"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducciónJava Micro Edition puede mostrar imágenes en la pantalla del celular por medio de objetos de la clase ImageItem. Estas instancias pueden mostrar en pantalla imágenes con los formatos que acontinuación se mencionan:"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3782154718104218614\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-5-agregar-imagenes-al-celular.html#comment-form","title":"6 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3782154718104218614"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3782154718104218614"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-5-agregar-imagenes-al-celular.html","title":"Ejemplo #5 Agregar imágenes al celular usando instancias de “ImageItem”"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/2.bp.blogspot.com\/_livappsuQKI\/SjeauTEDXkI\/AAAAAAAAAFg\/mGJmNxsFJoI\/s72-c\/img4.jpg","height":"72","width":"72"},"thr$total":{"$t":"6"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-5126495375831354885"},"published":{"$t":"2009-06-12T05:15:00.000-07:00"},"updated":{"$t":"2009-09-23T15:57:49.534-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"choicegroup"}],"title":{"type":"text","$t":"Ejemplo #4 Usos de la clase \"ChoiceGroup\""},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción \nLas instancias de esta clase muestran una lista de elementos donde el usuario puede elegir alguno o varios de estos elementos, dependiendo como se configure el ChoiceGroup.\n\nLa figura siguiente muestra tres "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/5126495375831354885\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-4-usos-de-la-clase-choicegroup.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5126495375831354885"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5126495375831354885"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-4-usos-de-la-clase-choicegroup.html","title":"Ejemplo #4 Usos de la clase \"ChoiceGroup\""}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/3.bp.blogspot.com\/_livappsuQKI\/SjJKaXEhCaI\/AAAAAAAAAFI\/sv4kAJW_hPY\/s72-c\/img1.jpg","height":"72","width":"72"},"thr$total":{"$t":"4"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7151317388515993893"},"published":{"$t":"2009-06-09T20:55:00.001-07:00"},"updated":{"$t":"2009-09-23T15:57:27.216-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"java micro edition"},{"scheme":"http://www.blogger.com/atom/ns#","term":"netbeans"},{"scheme":"http://www.blogger.com/atom/ns#","term":"textfield"}],"title":{"type":"text","$t":"Ejemplo #3 Como usar un \"TextField\""},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\nUn TextField es un campo de texto, con el que un usuario puede interactuar. Con él podemos ingresar valores, para después hacer algo con esos valores. La figura siguiente muestra dos TextField en el NetBeans, se "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7151317388515993893\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-3-como-usar-un-textfield.html#comment-form","title":"3 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7151317388515993893"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7151317388515993893"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-3-como-usar-un-textfield.html","title":"Ejemplo #3 Como usar un \"TextField\""}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/3.bp.blogspot.com\/_livappsuQKI\/Si8xEEz915I\/AAAAAAAAAE4\/g3u5F4C4suQ\/s72-c\/img1_9.jpg","height":"72","width":"72"},"thr$total":{"$t":"3"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3200227078635993950"},"published":{"$t":"2009-06-05T20:12:00.000-07:00"},"updated":{"$t":"2009-09-23T15:57:13.561-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"form"},{"scheme":"http://www.blogger.com/atom/ns#","term":"StringItem"}],"title":{"type":"text","$t":"Ejemplo #2 Usos del “String Item”"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\nJava es un lenguaje que soporta la programación orientada a objetos (POO) este tipo de programación se basa en objetos, así que en Java todo, absolutamente todo, son objetos. Los objetos provienen de una clase o "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3200227078635993950\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-2-usos-del-string-item.html#comment-form","title":"2 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3200227078635993950"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3200227078635993950"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/06\/ejemplo-2-usos-del-string-item.html","title":"Ejemplo #2 Usos del “String Item”"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/Sinl922CwsI\/AAAAAAAAADo\/sOMR8Lz-I9g\/s72-c\/img_blog_8.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3900640830774664468"},"published":{"$t":"2009-05-30T23:33:00.000-07:00"},"updated":{"$t":"2009-09-28T07:29:37.293-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"form"},{"scheme":"http://www.blogger.com/atom/ns#","term":"java"},{"scheme":"http://www.blogger.com/atom/ns#","term":"midlet"},{"scheme":"http://www.blogger.com/atom/ns#","term":"netbeans"},{"scheme":"http://www.blogger.com/atom/ns#","term":"StringItem"}],"title":{"type":"text","$t":"Descripción del NetBeans"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nYa se ha mencionado anteriormente NetBeans, es un entorno para editar, compilar, depurar y ejecutar programas para celulares (por cierto estos programas son llamados Midlet) pero NetBeans va más allá, contiene poderosas "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3900640830774664468\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/descripcion-del-netbeans.html#comment-form","title":"12 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3900640830774664468"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3900640830774664468"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/descripcion-del-netbeans.html","title":"Descripción del NetBeans"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/SiIlX9_ooQI\/AAAAAAAAACE\/inllRfZ2Fi0\/s72-c\/netbeans.jpg","height":"72","width":"72"},"thr$total":{"$t":"12"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-5025530994318577582"},"published":{"$t":"2009-05-27T23:43:00.000-07:00"},"updated":{"$t":"2009-09-23T15:56:45.833-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"JAR"},{"scheme":"http://www.blogger.com/atom/ns#","term":"netbeans"}],"title":{"type":"text","$t":"¿Cómo enviar el programa “Hola Mundo” a un Sony Ericsson W595a?"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nPor fin tuve tiempo de escribir una nueva entrada. Bueno la entrada anterior aprendimos a usar el NetBeans para crear un programa que envía el clásico mensaje “Hola Mundo”, el mensaje solamente se observo en el emulador del Sony "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/5025530994318577582\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/como-enviar-el-programa-hola-mundo-un.html#comment-form","title":"12 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5025530994318577582"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/5025530994318577582"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/como-enviar-el-programa-hola-mundo-un.html","title":"¿Cómo enviar el programa “Hola Mundo” a un Sony Ericsson W595a?"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/Sh4zXsDJTMI\/AAAAAAAAABk\/J-1IrzrAssg\/s72-c\/img6_1.jpg","height":"72","width":"72"},"thr$total":{"$t":"12"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-8047429346112251832"},"published":{"$t":"2009-05-23T07:06:00.000-07:00"},"updated":{"$t":"2009-09-23T15:56:31.909-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"sony ericsson"}],"title":{"type":"text","$t":"El Primer programa en NetBeans (Ejemplo #1)"},"summary":{"type":"text","$t":"\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nPor fin vamos a realizar el primer programa en j2ME, sin conocer absolutamente nada de java, se va a realizar el programa que envía el clásico mensaje “Hola Mundo”, solo que esto se realizará usando para ello, claro está, el "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/8047429346112251832\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/el-primer-programa-en-netbeans.html#comment-form","title":"7 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8047429346112251832"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/8047429346112251832"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/el-primer-programa-en-netbeans.html","title":"El Primer programa en NetBeans (Ejemplo #1)"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"7"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-7481596781463218917"},"published":{"$t":"2009-05-19T23:50:00.000-07:00"},"updated":{"$t":"2009-09-28T07:23:20.603-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"j2me"},{"scheme":"http://www.blogger.com/atom/ns#","term":"sony ericsson"}],"title":{"type":"text","$t":"Software usado para programar celulares usando la plataforma Java ME (Parte III)"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nSoftware 3: Sony Ericsson SDK 2.0.5.3 for the Java ME Platform\n\nAnteriormente los desarrolladores de aplicaciones para celulares usaban el software de Sun Microsystems, el software actualmente denominado Java ME software "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/7481596781463218917\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares_19.html#comment-form","title":"5 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7481596781463218917"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/7481596781463218917"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares_19.html","title":"Software usado para programar celulares usando la plataforma Java ME (Parte III)"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/ShOp8vY4GEI\/AAAAAAAAAAs\/EHiTEdTxxC8\/s72-c\/pagina+de+sonyEricsson.jpg","height":"72","width":"72"},"thr$total":{"$t":"5"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-3999492774776565319"},"published":{"$t":"2009-05-18T22:37:00.000-07:00"},"updated":{"$t":"2009-09-28T07:21:40.514-07:00"},"title":{"type":"text","$t":"Software usado para programar celulares usando la plataforma Java ME (Parte II)"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nSoftware 2. NetBeans\n\nComo se mencionaba en entradas anteriores, toda la programación se va a realizar usando el entorno IDE llamado NetBeans. Como ya se mencionó en el, se puede editar, compilar, simular y hasta ejecutar el "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/3999492774776565319\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares_18.html#comment-form","title":"2 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3999492774776565319"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/3999492774776565319"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares_18.html","title":"Software usado para programar celulares usando la plataforma Java ME (Parte II)"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/_livappsuQKI\/ShJGcBG_eZI\/AAAAAAAAAAU\/LgAaN-id7YU\/s72-c\/download_NB.jpg","height":"72","width":"72"},"thr$total":{"$t":"2"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-1117412423053943562"},"published":{"$t":"2009-05-15T08:47:00.000-07:00"},"updated":{"$t":"2009-09-28T07:17:41.369-07:00"},"title":{"type":"text","$t":"Software usado para programar celulares usando la plataforma Java ME (Parte I)"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\n\nEn la actualidad existen entornos integrados de desarrollo (IDE) para programar en casi todos los lenguajes, con un IDE el proceso de programación se puede realizar de una forma rapidísima, ya que con estos es "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/1117412423053943562\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares.html#comment-form","title":"0 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1117412423053943562"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/1117412423053943562"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/software-usado-para-programar-celulares.html","title":"Software usado para programar celulares usando la plataforma Java ME (Parte I)"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/_livappsuQKI\/Sg2Q3G_h-DI\/AAAAAAAAAAM\/wmXoeZfTs5M\/s72-c\/JDK.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-4675024322312498618.post-6282403516862065850"},"published":{"$t":"2009-05-15T08:39:00.000-07:00"},"updated":{"$t":"2009-09-23T21:48:03.058-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"j2me"},{"scheme":"http://www.blogger.com/atom/ns#","term":"java micro edition"}],"title":{"type":"text","$t":"Introducción"},"summary":{"type":"text","$t":"\n\u003C!--\ngoogle_ad_client = \"pub-6624941159404131\";\n\/* Link 468x15, creado 23\/09\/09 *\/\ngoogle_ad_slot = \"3530333561\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/--\u003E\n\n\n\nIntroducción\n\n\nPor este medio empezare a difundir el material que estoy realizado para aprender a programar teléfonos celulares usando la edición micro de la plataforma Java (Java Platform Micro Edition).Java es un lenguaje de "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/programacion-j2me.blogspot.com\/feeds\/6282403516862065850\/comments\/default","title":"Enviar comentarios"},{"rel":"replies","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/introduccion-por-este-medio-empezare.html#comment-form","title":"4 comentarios"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6282403516862065850"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/4675024322312498618\/posts\/default\/6282403516862065850"},{"rel":"alternate","type":"text/html","href":"https:\/\/programacion-j2me.blogspot.com\/2009\/05\/introduccion-por-este-medio-empezare.html","title":"Introducción"}],"author":[{"name":{"$t":"Doñate"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/00536582057425342340"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"4"}}]}});